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By system level 3, I often might be using some T2 luxuries, but rarely any T3 either because I haven't reached the right curiosity level to find them yet, or because they are not in enough abundance to justify the delay. I'd also like to see a 'change it for a price' as well, although maybe for slightly different reasons.Īt the moment missing out on the bonuses of system levelling is super prohibitive, but this has the side effect of never using later tier luxury resources. If you want to consider balance, make price scale with systems already upgraded. I now know not to do this, but this does not change the fact that this small mistake can be crippling I think the rouge trader should either sell more often, way more stock, or ideally, you could make a function that once every, idk, 20 turns, checks if you are a moron and are in my situation (need resource, don't have it, no one selling) and THEN sell a lot of them at a high price. Maybe once in a fool moon I got a message about "Rouge Trader" who would sell like 5 (I needed 25). Now this would be where I would search the market and buy the resource at any price, right? Well no, I guess no other empire had it, but no one was selling, at all. What this meant was I could not upgrade my systems, despite me having the technology for rank 3. I made the mistake of making my lvl 2 system upgrade with a resource I could not harvest, I even think the system got picked up by one of my allies (or who became an ally later).
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What had happened is that I explored an endgame planet (lava, I think) and got a luxury resource that just so happened to be unique to that planet within my sphere of influence. This was a few days ago (30 hours of gameplay in between) I've learned that I should very carefully chose my System Upgrade luxury resources. However I think that a small improvement should be made, at least at lower difficulties.
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I love the market idea, and it's implementation.
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